//==============================================================================
// Crossbowman_Anim.txt
//==============================================================================
	
//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Copper
				ReplaceTexture Archer C Crossbowman Head Copper/Archer C Crossbowman Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Copper
				ReplaceTexture Archer C Crossbowman Head Copper/Archer C Crossbowman Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Copper
				ReplaceTexture Archer C Crossbowman Head Copper/Archer C Crossbowman Head Iron
			}
		}
	}
}

//==============================================================================
define Weapon
{
	 set hotspot
	{
		version
		{
			Visual Archer C Crossbow
		}
	 }
}

//==============================================================================
define FireArrow
{
	 set hotspot
	{
		version
		{
			 Visualparticle scenario a signal arrow fire toxotes
		}
	 }
}

//==============================================================================
define FireSmoke
{
	 set hotspot
	{
		version
		{
			 Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
define FireSmoke2
{
	 set hotspot
	{
		version
		{
			 Visualparticle sfx a arrow smoke
		}
	 }
}

//==============================================================================
define arrow
{
	 set hotspot
	 {
			version
			{
				 Visual Attachments A HandArrow
			}
	 }
}

//==============================================================================
anim Idle
{
	 SetSelector
	 { 
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	 SetSelector
	 { 
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
				length .7
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag FootstepLeft 0.10 true	 
							tag FootstepRight 0.60 true	 
//-- end auto generated section
				Connect topofhead Head hotspot
				connect attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				//length 1.25
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag FootstepLeft 0.10 true	 
							tag FootstepRight 0.60 true	 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				//length 1.25
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag FootstepLeft 0.10 true	 
							tag FootstepRight 0.60 true	 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				//length 1.25
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag FootstepLeft 0.10 true	 
							tag FootstepRight 0.60 true	 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	 SetSelector
	 { 
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				length 1.5

//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.16 true   
				//tag Attack 0.24 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				length 1.5
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.16 true   
			//	tag Attack 0.24 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				length 1.5
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.16 true   
			//	tag Attack 0.24 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
				length 1.5
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.16 true   
			//	tag Attack 0.24 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	 SetSelector
	 { 
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	 SetSelector
	 { 
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	 SetSelector
	 { 
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Copper
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Bronze
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
				ReplaceTexture Archer C Crossbowman Standard/Archer C Crossbowman Iron
				Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
	}
}


